📂 CastleLord GDD

The game is created in 3D graphics with a medieval nature, which means there is a lot of dirt and disorder. Figures, like all objects, are muddy until they are washed. Everything is prepared in a lowpoly style with a slight hint of realism. Namely, the game engine includes a damage system as well as body damage, i.e. a severed hand, a gouged out eye, etc.

The GUI, being also in a medieval style, consists of wooden, metal and paper elements to imitate a chronicle.


Sample screenshots from games with a similar style:

Going Medieval:

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Timber and Stone:

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Foundation:

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