πŸ“‚ CastleLord GDD

Due to the fact that residents move and perform work automatically, the basic mechanics is planning their work. When they go to bed, when they do their chores and when there is time for recreation. Additionally, we also set priorities for individual work. A resident who cannot treat should not treat at all because it will only worsen the patient's condition instead of helping him. Individual jobs are influenced by certain skills, they have levels from 0 to 20.


Resident skills:


Building:

The village scheme has an important influence on the inhabitants. During enemy raids, you cannot afford to have the wounded carried halfway across the map to the hospital because they will bleed out. The food granary cannot be far from the kitchen because the resident will produce food slower due to long walks. It is also important to create nice rooms for the sake of the colonists' well-being.

In β€œCastlLord” you build ready-made structures, not individual blocks. Each building has a specific function. It can be used as an ordinary house or as a mining place, e.g., a lumberjack's hut, or as a material production site, e.g., a forge.