📂 CastleLord GDD
A game focusing on creating a colony, here you can also take direct control over the inhabitants, but you command them from the strategy view.** In "CastleLord", apart from this option, there is the possibility of commanding a group of people, which is similar like in the Mount and Blade games. In other aspects, managing a colony in "RimWorld" is very similar to managing a village in "CastleLord".
In all games from the Stronghold series, we focus on building a castle. However, there we always have a limited area, and the rest are just villages providing raw materials. There is no such limitation in "CastleLord". We will determine what area is our castle and what is the neighboring village. However, managing residents works on a similar principle, ****with the difference that they appear in front of houses and then wander around the area (and like in "The Fortress", they only stand in front of the castle). However, there is no possibility of similar training (in Strongholds it is free) of the army, only when the time comes to fight in "CastleLord", the people designated by us, including craftsmen, will put on weapons and armor. Their profession and the equipment they have will determine what kind of soldier they will be. Such a hunter is a better archer or crossbowman, and a blacksmith is a better knecht.
A completely different type of game from the previous ones because it is a TPP survival and a village simulator. In "CastleLord" there are production chains like in "Medieval Dynasty" on buildings, not on production tables. Each building has a limit of people and only buildings with a higher level produce better materials and can have more employees assigned to them.